Dysonics
As headphones are now the most widely used form of listening to media, Dysonics is fundamentally changing headphone audio by making it more lifelike and immersive. In 2012, Dysonics emerged from the UC Davis technology incubator (ETTC) to bring-to-market a revolution in 3D audio & motion-tracking for headphones. Called the future of sound technology by Gizmodo, Dysonics has invented and patented a number a breakthrough technologies (software and hardware) that faithfully capture and reproduce room acoustics, giving headphone listeners a remarkable sense of presence and realism. Dysonics uses proprietary algorithms to build immersive 360 sound experiences over headphones that re-create the natural effect of being surrounded by speakers in a real space. Our technology builds on over fifteen years of research in psychoacoustics and sound modeling by a team of visionaries who have worked with UC Davis, Stanford University, University of Texas, Microsoft, Adobe, Live Nation, and more. Relevant markets include: virtual & augmented reality, music, movies, gaming, 360 live capture, immersive content, teleconferencing, and more.
Dysonics
As headphones are now the most widely used form of listening to media, Dysonics is fundamentally changing headphone audio by making it more lifelike and immersive. In 2012, Dysonics emerged from the UC Davis technology incubator (ETTC) to bring-to-market a revolution in 3D audio & motion-tracking for headphones. Called the future of sound technology by Gizmodo, Dysonics has invented and patented a number a breakthrough technologies (software and hardware) that faithfully capture and reproduce room acoustics, giving headphone listeners a remarkable sense of presence and realism. Dysonics uses proprietary algorithms to build immersive 360 sound experiences over headphones that re-create the natural effect of being surrounded by speakers in a real space. Our technology builds on over fifteen years of research in psychoacoustics and sound modeling by a team of visionaries who have worked with UC Davis, Stanford University, University of Texas, Microsoft, Adobe, Live Nation, and more. Relevant markets include: virtual & augmented reality, music, movies, gaming, 360 live capture, immersive content, teleconferencing, and more.
dysonics.com
San Francisco, California, United States
Details
Year founded
2012
Revenue
5M-10M
Employees
11-50
Number of locations
1
NAICS
31
SIC
3999
Products & Services
Outlines the company's specialized services and operational strengths.
- 3D audio technology
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Equipment
Provides a detailed list of machinery and tools utilized on the company's premises.
- 3D audio technology
- Rondo Motion aftermarket motion sensor
- motion-tracked binaural sound conversion method
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Ramping up production
Indicates the company's current production trend and growth trajectory.
FALSE
Our production algorithm is showing that dysonics is not ramping up production.
Target industries
Locations (1)
Dysonics
San Francisco, California, United States
Frequently Asked Questions
What services & capabilities does Dysonics offer?
Dysonics offers a range of services and capabilities, including 3D audio technology.
What kind of equipment does Dysonics use?
Dysonics uses a variety of equipment, including 3D audio technology.
What are the target industries of Dysonics?
Dysonics serves several industries, including the audio and consumer electronics industry.
How many locations does Dysonics operate?
Dysonics operates from a single location at san francisco, california, united states.
Where are the headquarters of Dysonics?
The headquarters of Dysonics are located in san francisco, california, united states.
What is the NAICS code for Dysonics?
The NAICS code for Dysonics is 31.
How many employees does Dysonics have?
Dysonics has 11 employees.
What is the official website of Dysonics?
The official website of Dysonics is https://dysonics.com/.
When was Dysonics founded?
Dysonics was founded in 2012.