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dysonics.com

San Francisco, California, United States

Dysonics

As headphones are now the most widely used form of listening to media, Dysonics is fundamentally changing headphone audio by making it more lifelike and immersive. In 2012, Dysonics emerged from the UC Davis technology incubator (ETTC) to bring-to-market a revolution in 3D audio & motion-tracking for headphones. Called the future of sound technology by Gizmodo, Dysonics has invented and patented a number a breakthrough technologies (software and hardware) that faithfully capture and reproduce room acoustics, giving headphone listeners a remarkable sense of presence and realism. Dysonics uses proprietary algorithms to build immersive 360 sound experiences over headphones that re-create the natural effect of being surrounded by speakers in a real space. Our technology builds on over fifteen years of research in psychoacoustics and sound modeling by a team of visionaries who have worked with UC Davis, Stanford University, University of Texas, Microsoft, Adobe, Live Nation, and more. Relevant markets include: virtual & augmented reality, music, movies, gaming, 360 live capture, immersive content, teleconferencing, and more.

Dysonics logo

Dysonics

As headphones are now the most widely used form of listening to media, Dysonics is fundamentally changing headphone audio by making it more lifelike and immersive. In 2012, Dysonics emerged from the UC Davis technology incubator (ETTC) to bring-to-market a revolution in 3D audio & motion-tracking for headphones. Called the future of sound technology by Gizmodo, Dysonics has invented and patented a number a breakthrough technologies (software and hardware) that faithfully capture and reproduce room acoustics, giving headphone listeners a remarkable sense of presence and realism. Dysonics uses proprietary algorithms to build immersive 360 sound experiences over headphones that re-create the natural effect of being surrounded by speakers in a real space. Our technology builds on over fifteen years of research in psychoacoustics and sound modeling by a team of visionaries who have worked with UC Davis, Stanford University, University of Texas, Microsoft, Adobe, Live Nation, and more. Relevant markets include: virtual & augmented reality, music, movies, gaming, 360 live capture, immersive content, teleconferencing, and more.

dysonics.com

San Francisco, California, United States

Details

Year founded

2012

Revenue

5M-10M

Employees

11-50

Number of locations

1

NAICS

31

SIC

3999

Products & Services

Outlines the company's specialized services and operational strengths.

  • 3D audio technology
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Equipment

Provides a detailed list of machinery and tools utilized on the company's premises.

  • 3D audio technology
  • Rondo Motion aftermarket motion sensor
  • motion-tracked binaural sound conversion method
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Ramping up production

Indicates the company's current production trend and growth trajectory.

FALSE

Our production algorithm is showing that dysonics is not ramping up production.

Target industries

Audio And Consumer Electronics
Media Production
Virtual Reality

Employees working in Dysonics

Raphael Algazi

President

Raphael Algazi

President

Sydney Duncan

Artist outreach

Employees working in Dysonics

Raphael Algazi

President

Raphael Algazi

President

Sydney Duncan

Artist outreach

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Locations (1)

Dysonics

San Francisco, California, United States

Frequently Asked Questions


Dysonics offers a range of services and capabilities, including 3D audio technology.


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Dysonics uses a variety of equipment, including 3D audio technology.


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Dysonics serves several industries, including the audio and consumer electronics industry.


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Dysonics operates from a single location at san francisco, california, united states.


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The headquarters of Dysonics are located in san francisco, california, united states.


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The NAICS code for Dysonics is 31.


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Dysonics has 11 employees.


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The official website of Dysonics is https://dysonics.com/.


Dysonics was founded in 2012.